The Advanced Alliance mode is described as follows:

Three teams will certainly help keep the pacing of the game high tempo. The two-team gametypes from Brotherhood often have awkward pacing, and remove some of the exciting nuances of the solo game modes.

Mont Saint-Michel, based on the island of Normandy, would best be described in motion. Take a look at this new trailer for the Animus Project 1.0:

httpv://www.youtube.com/watch?v=Cj52HpX–zY

Ubisoft was kind enough to also tease the release of a second free DLC pack, aptly title Animus Project 2.0. This second pack is similar to the first in that it includes a new map, Pienza, and a new two team game mode, Chest Capture. Chest Capture sounds like a sort of multiflag-CTF, which is disconcerting. Assassin’s Creed: Brotherhood’s multiplayer is refreshing in so many ways, and it’s hard to grasp why instead of creating original game modes to match their design, they propagate these “steady as she goes” gametypes.

That said, any (free) content is better than no content, and it’s great seeing Ubisoft supporting their multiplayer venture post-release. Still, kind disappointed they gave up on single-player DLC.

Excited for the upcoming Assassin’s Creed: Brotherhood multiplayer DLC, Ranters? Have you had the pleasure of trying out Brotherhood’s unique assassination-based multiplayer gameplay? What kind of game modes would you like to see in the future?

Assassin’s Creed: Brotherhood is now available for the Xbox 360, PlayStation 3 and PC. The free Animus Project 1.0 DLC is also currently available, though not for the PC, and the also free 2.0 DLC will release in January. Check out Game Rant’s full review.